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FrontPage
Page history last edited by Carol Bales 3 wks ago
Courses Taught at the Art Institute of Atlanta - Decatur
Information Architecture
IMD 200
Summer 2009
User Centered Web Interface Design
IMD 220
Fall 2009
Projects created in pursuit of a Masters in HCI at Georgia Tech 2007-2009
Research interests
Creativity Support Tools | Interaction Design
Professional Web site
User Experience Architect Resume
Classes
2007-08: Intro to HCI | Research Design | Creativity and Design Cognition | Expressive Virtual Space | Special Topics: Creativity and Problem Finding
2008-09: Interactive Prototyping | Ubiquitous Computing | Academic Writing | Engineering Psychology | Educational Technology | Digital Art | Information Visualization
Projects
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Creativity Support Tools
Spring 2008 - Spring 2009
My masters project has been in the area of using technology to support creativity. I have conducted a research study exploring how experienced designers organize and use both tangible and digital information during their creative process in hopes that this can tell us more about how to build effective creativity support tools.
(more later)
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The Career Dream Machine
Fall, 2008
This application prototype was created to help children envision themselves in careers they might otherwise not know about, or relate to. It presents kid-friendly career information based upon their interests, then encourages behavior consistent with staying in school and further success. Originally concepted to spark the imaginations of children in poverty, it is equally applicable to any children.
Created for Intro to Human-Computer Interaction, Fall 2007, Bruce Walker.
Team Members: Carol Bales, Tianjie Deng, Kripsa Mehta, Neil Pradhan
Visit the Prototype Online
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Third Life: Your World Beyond Your Imagination
Spring 2008
This SecondLife space was created as an exhibit for a mythical "Third Life", the illusion of a new cutting-edge 3D environment. The "exhibit" was designed to create an emotional build-up, full of promise and excitement, ultimately leading to a non-event. We utilized spectacle, showmanship, and irony throughout the space to convey the message of Third Life to visitors. The pitch: "Third Life - so much more than SecondLife you have to climb out of SecondLife to see it." (Think vintage Star Trek "For the world is hollow and I have touched the sky")
Created for Expressive Virtual Space, Spring 2008, Celia Pearce.
Team Members: Carol Bales, Michelle Kwasny, Evan Mandel, Bobby Schweizer, Puja Verma
Learn More
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Electronic Wallpaper
Fall 2008
This research explores the properties of thermochromic ink and conductive materials for use in manufacture of an am-bient information display. A wall-mountable poster-sized display was created for use in the home to display informa-tion useful in preparation for the day. The prototype dis-play has thermochromic ink on paper and conductive traces affixed to the back. The traces are wired to a microproces-sor that converts power to heat, and controls activation of each “pixel” of data. A software interface imports data feeds for Weather, Schedule and Temperature. The final prototype is remarkably thin and reasonably inexpensive and warrants further investigation as a manufacturable product.
Created for Mobile & Ubiquitous Computing, Fall 2008, Thad Starner
Team Members: Carol Bales, Jon Drews, Matt Lee
View the Video Read the Report
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e-Xquisite Corpse
Spring 2009
This project took the form of an Exquisite Corpse exercise executed with cellular technology. The Exquisite Corpse is a Surrealist game in which the participants create segments of a drawing, having seen only a few lines of a previous drawing as reference. In this iteration rather than paper and pencil to create a drawing, we used text messaging on cell phone technology to create a narrative text piece. Each participant received a text message containing a few sentences of a narrative. They were asked to immediately reply with a text message that somehow continued the story. No recipient received more than the contents of a single text message, usually under 160 characters in length. The length was limited by the affordances of the technology.
Created for Experimental Media, Spring, 2009, Celia Pearce
Read the Results Visit the Course Blog
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Design for Educational Technology
Spring 2009
This software is designed to help middle school students learn to think scientifically as they learn about sociology. It is influenced by the learning theories of constructionism, situationism, scaffolding and knowledge building.
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Analysis
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There and Back Again, and Again, and Again: Lord of the Rings Online as Virtual Scripted Space
Spring 2008
This report is an analysis of this MMORPG in light of topics covered in the course, including immersion, scripted space, storytelling, entertainment, virtual cosmology and poetics.
Created for Expressive Virtual Space, Spring 2008, Celia Pearce.
Read the Presentation
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A short machinima entitled "Come to Bree" created to familiarize classmates with some of the conventions of LOTRO and having fun doing it. This video takes the form of a promotional video, presenting LOTRO as a retirement or vacation destination. I wanted an excuse to learn how to edit video and found one.
View the Video
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The Scientific Study of Creativity in Artists
Spring 2008
Download the Report
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Computer Support Tools for Problem Finding
Summer 2008
Download the Report
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Experimental Media Blogposts
Spring 2009
Technology and R/Evolutionary Art
Affordances of Experimental Media
Immersion and Art Experience
The Aesthetics of Interaction
Expressive Affordances of Digital Media
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FrontPage
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